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Lore: Through the Eyes of a Merchant

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Through the Eyes of a Merchant; A public record of  a peasants encounter with a "Horror" I now write of my talk with local Trader Johanas, He gave no surname, I assume he hasn't one. Not strange for us current generation Gleshmerians as most families of the past ages were killed during the hell that was the "Fall of Ythr" a concept I'm sure most of you still, no doubt, have no real knowledge of. A tale perhaps weaved by the "Leaders" of our "Fair Nation," perhaps? To prompt a exodus to some new land, who really believes in these twisting horrors of god like proportions? Of course wizards and spell weavers knock about, and the usual beasts and undead, but those are just part of life. Things the gods left behind I figure. But beings just like the old gods still living? and some say there might even have been creatures of the like just around the mountain bend to Luthericburg? Right and I'm bonified Indagator! I didn't pen th...

Lore: Nights Bite Cult

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Nights Bite Cult Carved Teeth, the only known Holy symbol of Nights Bite One of the many cults hiding quietly among the common folk of Malteria, however vastly more prevalent in Norastrah. These seemingly normal commoners believe in a deity by the name of Nights Bite, a sickly perversion of Gleshmere. Said to the be the left over shadow of when Gleshmere took a bite out of the River Fish mistaking it for a evil monster. Though outside the cult there is no theological evidence shown in either the proper Glashmerian religion nor either of the Fish faiths. The cults fixation is with the only piece of evidence that has been confirmed,  large tooth, the size of a small hill in fact that they gather around to worship. Said to be the fang Gleshmere lost when he failed to pierce the River Fishes hid. Some fore draws them to the tooth, Night Bite. The profile of the "God" seems to be vague at best, however it does have a few aspects. Night is the true home of life and thus mo...

Lore: The Red Sword of Ythr

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The Red Sword of Ythr is one of the most powerful magical artifacts to have ever been crafted by human hands. It was created two cycles ago now, by the hands of master artificers in the smithies in the heart of Ythr, the capital of Human Gleshmere and the lost cultural home of humans the world over. The Ythrians were renowned for their research into the higher mysteries of the realms, breaking into hundreds of outer planes, exploiting each one for its resources to use in ever more advanced and esoteric magical rites. The Red Sword was a culminating achievement in the arts of transdimensional metallurgy, polydimensional abjuration, and psychosomatic connection. It was given by the smiths of Ythr to the High Magos of Ythr at the Ceremony of Union, when the Pridesmen of Mounbreath finally pledged their axes and knowledge to the furtherance of humanities destiny.  Such was the artifact's power that it was placed in the arms of a statue created from the cemented ash of ten thousa...

Lore: The Khalaks

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The Khalaks are a collective of reptilian and amphibious species that live in the Hearthyoke Jungle in Southern Malteria. They believe that they are all descendants of a single 1st Cycle Civilization which they refer to simply as "The Precursors". Evidence of the precursors can be found scattered all around the Jungles, and forests of Southern Malteria, in the form of vast crumbling complexes haunted with the wisping energies of high magic. Most notable of these places is the  House of Khalash , a truly massive series of spires, ziggurats and labyrinthine underground complexes that worms through much of the Blacktooth Mountains.  Rigati'Ta The Rigati'Ta are one of the most populous of the Khalak subspecies, they exsist as the primary driving labor force for agricultural production, and building. In the religious understandings of the Khalaks, the Rigati'Ta are the physical embodiment of Father Khalash's arms and his legs, the vital mechanisms by whi...

Lore: Cycling of an Era, the birth of the Vrundric Kingdom// The Forging

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Cursed blood rotting with plagued arcane leftovers from their ancestors attempting to achieve magical perfection, Lutherics, a people who have known; glory, refined culture, ruin and even a would be rise back to these old achievements of the times of yore alas the conflict between Farron the enigmatic horror, and the Azure flame a being born along side Farron has come to it's end. Farron and the being meet in combat atop the old ruined tower in the Nidalese ruins they finally reunited into a being of some kind, though the gathered Lutheric magus and allied units could not make out a proper visage as the being burst into the sky and flew off towards the horizon. Whatever the being was and whatever it did is largely unknown, the aftermath of this esoteric event was clear; The demons that once roamed all across Nidal were gone, the ones present at the battle just simply burst into light and faded leaving nothing in their wake as if nothing had ever been there, and the Lutheric people ...

Lore: Halflings and Frontiersmen League, The Fellows of Yonder.

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                           Halflings are one of few creatures that are spread across most of the lands. Though they are known by many different names in any given land, and they even look wildly different from each other from place to place. Halflings being a very generic board swiping term to describe a race of beings born at creation from the leftovers of Humans (or Awoken) and other mystical additions. What follows are a few of the different types of Halflings, some of their customs and there appearance. Shirelings:       A very common type of Halfling appearing much like Humans do other than none among them stand more the a few hands high the tallest being around 2 and a half feet. These Halflings enjoy living in quiet places near enough towns that they always have the option of being in a bustling place but far enough that they can escape to their Dens. The live in cave like homes dug ...

Tales of Malteria: A Sentence Beyond Prison (Part 1)

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Cirilla walks out of the den of Ten Winds, with Deliza hung on one arm and Jarl on the other barely managing a stumble with her help, Her eyes wide as the moon in the sky. It was still working its way over here the infinite magnitude of their situation. One of the pirates approaches her, walking up from the gangplank, speaking with a cheerless meter "You are too follow me, I am to take you to the portal to your new ship. Your crew is already there waiting, come!" as he whips he orders with stiff hand motions through the air he turns and begins to walk. Deliza and Jarl still shaken from the ordeal of the creatures power. The walk is to a far side of the island to a dingy that sails a short pass, on the shore half stuck from the ground is a obsidian portal with their crew standing in wait, only the those not wounded are here it seems, Cirilla makes note of that. Noticing this the pirate that lead them here speaks "The rest are wounded and unneeded for your task, ...