Tabletop | AoS: Guild Indagators
Guild Indagators
Move: 5" Save: 4+ Wound: 1 Bravery: 7
Melee Weapons
Diamond Blades Range: 1'' | Attacks: 2 | To Hit: 4+ | To Wound: 3+ | Rend: -1| Damage: 1 |
Description
The Guild Indagators are the River Lords primary fighting force. Though many within the nation know not of their existence these men and women act in far-flung tombs, foreign cities and all around the River Lords executing wide-ranging duties from interrogation, assassination, rescue missions, artifact recovery and much more. The Indagators are each tutored in the Guild of Adventuring in Norastrah, upon completion of their training they will become a Journeyman in the organization, given the Diamond Blade as a symbol of their rank, the Indagators are a feared foe by those who know of them.
Moribus
The leader of this unit is referred to as a Moribus, a Master of the Guild of Adventuring, these individuals will often see combat on a regular basis as part of their exploration duties, in addition to their Diamond Blade, these esteemed souls wear a Curiass of Platemail replete with warding sigils. An Adventurer makes 3 attacks instead of 2 and has a 3+ Save
Litmus Animal
models in this unit may take a Litmus Animal, creatures used to detect potential dangers, such as poison gas, dark magic or the undead. If the unit is the subject of a direct damage magic power, you may roll a d6, on a 6+ the casting wizard must re-roll to see if the power is manifested. If the unit is the subject of a charge from a unit with keyword <Feral> or <Undead> then you may roll a d6 and on a 6+, the charging unit must re-roll their charge roll.
Abilities
Fieldcraft
This unit is not affected by the effects of difficult terrain.
Shield
you can re-roll save rolls of 1 for a unit equipped with Shields
Covert Warriors
During deployment, you may deploy this unit anywhere on the field, as long as it is not within 9" of either an enemy unit or an objective.
Keywords
Gleshmerian, Guild, Civilized,

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